![]() ![]() AdvertisementĪt this point, a computer takes over all four N64 controller ports and sends a rapid-fire series of button taps, as if it were a zillion-finger superhero equivalent to The Flash. The technique we see in this week's run requires Link to pick up a rock while going through a "loading zone," a hallway used to disguise loading pauses on N64 hardware, and to do so in a way that the game was not designed to handle. Savvy players can make values overlap or overwhelm the game's original code so they can be manipulated as players see fit. The breeziest explanation for this complicated technique can be found in a YouTube video from early 2020 (embedded above), as it spells out the various numerical values assigned to each object in the game, such as their X-, Y-, and Z-axes and their rotation. The 53-minute demonstration (embedded at the end of this article) opens with an exploit previously unearthed in late 2019, which the community dubbed " Stale Reference Manipulation." This exploit takes advantage of a vulnerability in the game's original 1.0 version, which allowed players to manipulate numerical values assigned to specific objects in the game's memory. You may want to watch this before watching the SGDQ 2022 video, embedded further below. ![]() An early 2020 video that explains how stale reference manipulation works.
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